Saturday, February 07, 2015

Gamifying Library Services : Issues and Challenges

Gamification is an element in learning environment which motivates and encourages students to learn. Libraries can make use of this game-based learning as practical applications to make their library services more fun and exciting to their patrons. To learn more about this innovation, PAARL invites you to its 1st Marina G. Dayrit Lecture Series 2015 with a topic on “Gamifying Library Services : Issues and Challenges” on February 27 at UST. Download the invitation here: Forum on gamifying library services

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